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I am Mauricio from Beek doing my final year engineering in Architecture. I did my schooling, secured 74% and hope to find someone with same interests in Water sports.<<<BR>>
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Feel free to visit my web site :: [[http://www.ligasmotor.es/zapatillasairmax/rebajas-marca1163.php|air max negras]]
VNStats is the successor to the [[https://vnscripts.neocities.org/|vnscripts]] stats project, because I don't have the focus left to rip many scripts anymore.

In this wiki, you'll find a wealth of information on how to rip visual novel scripts, how particular engines handle their scripts, how corpus linguistics on Japanese text works, and the statistics we can create based on those scripts. Everything here is strictly for analytical purposes. __Nothing here enables or condones the piracy of visual novels or the circumvention of their DRM__.

This wiki doesn't send emails. If you really want to register an account, which isn't necessary to edit the info here, use a bogus email address.

= Map =

[[Stats]]

[[Making stats]]

[[Ripping]]

[[Frequency lists]]

= About =

VN Stats is a project to maintain objective, useful, up-to-date statistics on visual novel scripts, so that readers and learners can meaningfully talk about the length, difficulty, and complexity of different works.

While traditional media like books and cinema have obvious metrics for length (pages/words, runtime), visual novels "hide" this information by mixing content text with program logic. Unlike gameplay-heavy video games, where an average playthrough's playtime is meaningful, visual novels have a lot of quirks that cause different consumption styles to have radically different playtimes, depending on what that particular visual novel does. Some people skip anything erotic, some people use guides, some people try every choice, etc.

Additionally, while games have an obvious metric for gameplay difficulty, writing doesn't have an obvious metric for reading difficulty. A normal person can't tell you how hard a particular story is with any kind of certainty, novel or visual novel or what. This is compounded by second-language learners having completely different standards for what quirks make reading something difficult than native readers.

Visual novels are interesting because they're a culturally meaningful but non-obvious source of corpus linguistics material. Normally, mainstream culture only accepts certain perverse story themes in the context of high literature, which directly affects the language with which they're presented. Visual novels are seen as a niche thing by default, and have less of a stigma against presenting certain themes in certain ways. This makes the writing less colored by societal norms.

VNStats is the successor to the vnscripts stats project, because I don't have the focus left to rip many scripts anymore.

In this wiki, you'll find a wealth of information on how to rip visual novel scripts, how particular engines handle their scripts, how corpus linguistics on Japanese text works, and the statistics we can create based on those scripts. Everything here is strictly for analytical purposes. Nothing here enables or condones the piracy of visual novels or the circumvention of their DRM.

This wiki doesn't send emails. If you really want to register an account, which isn't necessary to edit the info here, use a bogus email address.

Map

Stats

Making stats

Ripping

Frequency lists

About

VN Stats is a project to maintain objective, useful, up-to-date statistics on visual novel scripts, so that readers and learners can meaningfully talk about the length, difficulty, and complexity of different works.

While traditional media like books and cinema have obvious metrics for length (pages/words, runtime), visual novels "hide" this information by mixing content text with program logic. Unlike gameplay-heavy video games, where an average playthrough's playtime is meaningful, visual novels have a lot of quirks that cause different consumption styles to have radically different playtimes, depending on what that particular visual novel does. Some people skip anything erotic, some people use guides, some people try every choice, etc.

Additionally, while games have an obvious metric for gameplay difficulty, writing doesn't have an obvious metric for reading difficulty. A normal person can't tell you how hard a particular story is with any kind of certainty, novel or visual novel or what. This is compounded by second-language learners having completely different standards for what quirks make reading something difficult than native readers.

Visual novels are interesting because they're a culturally meaningful but non-obvious source of corpus linguistics material. Normally, mainstream culture only accepts certain perverse story themes in the context of high literature, which directly affects the language with which they're presented. Visual novels are seen as a niche thing by default, and have less of a stigma against presenting certain themes in certain ways. This makes the writing less colored by societal norms.

Main (last edited 2019-02-26 05:28:01 by weh)